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Hey, we haven't forgotten our roots as a Music Video Game station. Talk about DDR/IIDX and all that note smashing here.
by freakotaku14 » Thu Feb 02, 2006 6:07 pm
i feel so stupid, Boomers is like a 15 minute drive away from my house and i still havent gone, is the machine even there anymore?
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by VxJasonxV » Thu Feb 02, 2006 10:51 pm
If it's a 15 minute drive, why not go and find out?
I *think* I heard it's gone, and it's going to IL, or something like that.
I don't know, check for us and let us know!
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by tweak_ » Fri Feb 03, 2006 6:44 pm
sephiroth1215 wrote:The video was cool but what's with the change in difficulty names?
That vid was from The Dancing Stage build, thereofre with DS difficulties. It should still be B/L/S/H/C when we get it.
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by sephiroth1215 » Fri Feb 10, 2006 9:59 pm
tweak_ wrote:sephiroth1215 wrote:The video was cool but what's with the change in difficulty names?
That vid was from The Dancing Stage build, thereofre with DS difficulties. It should still be B/L/S/H/C when we get it.
Uhhhhh I don't know about that. The pics on the japanese site also have the name change.
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by tweak_ » Sat Feb 11, 2006 6:02 am
I dunno, we'll have to see.
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by VxJasonxV » Tue Feb 14, 2006 11:54 pm
Highly unlikely, only because eAmuse doesn't exist in America and Europe.
If they made an in-house system using USB cards or similar (or PS2 cards even!), I'd be happy.
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by sephiroth1215 » Wed Feb 15, 2006 7:27 pm
I was just thinking about how the memory will work and here is what I came up with. Since something needs to be done with edits it's most likely that it will use something the PS2 uses.......yeah there is the memory card but like I said before they would have to pay sony to use magic gate but it's still possible. The only other option is USB (or maybe PS1 memory cards but that sounds highly unlikely), now they could use some kind of program for edits but that wouldn't make sense unless supernova will be a PC release. But the PS2 does have USB and maybe this will be something that will actually use it (who cares about the eyetoy).
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by Reenee » Wed Feb 15, 2006 8:24 pm
And what about supporting edits from other games?
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by VxJasonxV » Thu Feb 16, 2006 12:23 am
Reenee wrote:And what about supporting edits from other games?
As if DDR doesn't already have the "outside manager" for PS1 <-> PS2 transferring?
Granted this assumes that a SuperNova CS comes out (which would be no surprise IMO).
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by Reenee » Thu Feb 16, 2006 7:57 am
VxJasonxV wrote:Granted this assumes that a SuperNova CS comes out (which IS no surprise IMO).
Fixed because the trademark page for SuperNova already confirms a home version.
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by NoirUnicorn » Sat Feb 18, 2006 10:24 am
Reenee wrote:Fixed because the trademark page for SuperNova already confirms a home version.
hmm... Sounds interesting. I think that Konami will see how the arcade version works out first. Then a home version will follow
Ex2 was a good DDR version for the Playstaion 2 (sorry for going off topic)
I can't wait for supernova to hit the arcade I have a good felling about this mix.
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by NoirUnicorn » Mon Feb 27, 2006 2:30 pm
I downloaded A interview with Naoki Maeda and Yoshihiko Ota on Gamespot.
Naoki and Yoshihiko Ota says that DDR SuperNova with be in The US in March.
I am not 100% sure because the Beta Version is still Touring the US and U.K
(*Please Note to download the Interview you need to be a Gamespot Member)
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by sephiroth1215 » Mon Feb 27, 2006 11:16 pm
Actually that is kind of old but it is the first time I saw it. Yes he does say that it is coming out in March and hopefully he is right so I can rush out and play it. Good luck listening to the engrish to anyone who wants to see the interview.
P.S.- I'm still going to be really pissed if the difficulty names will be changed in US.
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by VxJasonxV » Mon Feb 27, 2006 11:59 pm
NoirUnicorn wrote:(*Please Note to download the Interview you need to be a Gamespot Member)
GRRRRRRRR
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