Photos from the OLRmy - Email a photo to pics@orangeloungeradio.com

Orange Lounge Radio

Dedicated to video games & the gamer lifestyle!

 

LISTEN TO OLR

Listen to Orange Lounge Radio Live
Sunday nights at
6PM PST / 9PM EST.
Join us for a live show!

Launch the OLR Player
Launch the OLR Player

Listen at the VOG Network
Listen at the VOG Network


Click Here to subscribe to our podcast in iTunes!

Grab Our Podcast Feed
Grab Our Podcast Feed

OLRMY

Become part of the OLRmy by joining our forums!



FRIENDS OF OLR

hordehouse
Bobby Blackwolf
Under Sedation LIVE
Geek Life

New Bemani series: uBeat

Hey, we haven't forgotten our roots as a Music Video Game station. Talk about DDR/IIDX and all that note smashing here.

New Bemani series: uBeat

Postby gs68 » Mon Dec 24, 2007 12:17 am

http://www.bemanistyle.com/index.php?news_id=610
This is an unusually momentous announcement -- a completely new Bemani series is on the horizon!

jubeat, undergoing location testing across Japan between Dec. 22 and Dec. 24, features what seems to be a 4x4 grid of square-shaped panels located at arm height, with speakers on either side and a large subwoofer on the bottom of the cabinet. Initial information seems to indicate that the panels themselves light up and are pressed accordingly.

The official site as it stands now is http://www.konami.jp/bemani/jubeat/. More information will be posted as details come forward about this mysterious new game!
Source: http://www.konami.jp/bemani/jubeat/.
Last edited by gs68 on Sun Sep 21, 2008 10:53 pm, edited 1 time in total.
Image
gs68 / TsundeRay - The OLRmy's SF Bay Area representative!
User avatar
gs68
Radio Junkie
Radio Junkie
 
Posts: 246
Joined: Wed Jul 05, 2006 4:00 pm
Location: Santa Clara / San Jose, California

Postby DarkTetsuya » Mon Dec 24, 2007 1:38 am

I heard about that, did a little bit of research though I'm not quite sure what to make of the songlist yet. (As there were only a couple of english-language licenses and the rest were all in Japanese, so I don't know where exactly they came from, or if they're new.)

Though the grading/difficulty scale in the loke-test version reminds me of what they used in GF/dm (I assume they still do, the SS/S/A/B/C/D/E scale, and the difficulties are Basic/Normal/Extreme, iirc.)

It sounds interesting, I will say that much.
OLRmy since 6/23/2002!
OLRev 2nd MIX OUT NOW | OLR Wikia | OLRchive (Now with the entire 1st season!) | OLR: Best Hits Volume 1 (highlights from our first 30 episodes) out now! | OLR: Best Hits Vol. 2
User avatar
DarkTetsuya
Website Staff
Website Staff
 
Posts: 1627
Joined: Sat Jan 31, 2004 4:00 pm

Postby blackdevilrx » Mon Dec 24, 2007 9:23 am

A game about beating jews? That's ridiculous. Konami's done some bad things, but I draw the line at anti-semitism.

Happy holidays.
User avatar
blackdevilrx
Avid Listener
Avid Listener
 
Posts: 44
Joined: Sun Aug 22, 2004 4:00 pm

Postby DarkTetsuya » Mon Dec 24, 2007 11:56 am

blackdevilrx wrote:A game about beating jews? That's ridiculous. Konami's done some bad things, but I draw the line at anti-semitism.

Happy holidays.


... wow, LOL. I'd expect that sort of off-color comment from LOKI, but damn lol :P
OLRmy since 6/23/2002!
OLRev 2nd MIX OUT NOW | OLR Wikia | OLRchive (Now with the entire 1st season!) | OLR: Best Hits Volume 1 (highlights from our first 30 episodes) out now! | OLR: Best Hits Vol. 2
User avatar
DarkTetsuya
Website Staff
Website Staff
 
Posts: 1627
Joined: Sat Jan 31, 2004 4:00 pm

Postby ssj100matt » Tue Dec 25, 2007 7:25 am

blackdevilrx wrote:A game about beating jews? That's ridiculous. Konami's done some bad things, but I draw the line at anti-semitism.

Happy holidays.


...........
Image

Image
User avatar
ssj100matt
OLR Whore
OLR Whore
 
Posts: 633
Joined: Tue Sep 06, 2005 4:00 pm
Location: Westchester, NY

Postby WarriorBob » Thu Jan 03, 2008 3:12 pm

blackdevilrx wrote:A game about beating jews?


Supposedly it's pronounced "You-beat." So, uh, beat yourself. :)

Kidding aside, this looks like it falls squarely in the 'weird-ass techno aesthetic' that I love. I hope the game lives up to its art design, the last game I can think of that looked like that and felt accordingly was Frequency, which I loved.

And I hope this gets a USA release. Harmonix can't be the only big-name beat-matching-game company around, much as I love them... let's get some variety in here!
User avatar
WarriorBob
Supporter
Supporter
 
Posts: 130
Joined: Wed Aug 30, 2006 4:00 pm
Location: near Sacramento, CA

Postby letshavetea » Tue Jan 08, 2008 3:16 pm

... I really can't wait to see what this game brings to the industry.
User avatar
letshavetea
Radio Junkie
Radio Junkie
 
Posts: 162
Joined: Mon Feb 07, 2005 4:00 pm

Postby VxJasonxV » Thu Jan 10, 2008 1:54 pm

letshavetea wrote:... I really can't wait to see what this game brings to the industry.
It'll bring about as much as Crackin' DJ did...
User avatar
VxJasonxV
Website Staff
Website Staff
 
Posts: 1179
Joined: Mon Jan 26, 2004 4:00 pm
Location: Castle Rock, CO

Postby DarkTetsuya » Thu Jan 10, 2008 1:58 pm

VxJasonxV wrote:
letshavetea wrote:... I really can't wait to see what this game brings to the industry.
It'll bring about as much as Crackin' DJ did...


On a similar note, I was watching some random vids of beatmania IIDX: IN THE ARMY NO-- DJ TROOPERS, and noticed a new mode, 'all-scratch'. This mode moves between 50-90% of the notes (depends on the song I think) over to the turntable. It especially looks like fun on doubles, I just wish Konami would release a US PS2 sequel with this mode in it, I'd totally buy another bundle just to be able to play it.
OLRmy since 6/23/2002!
OLRev 2nd MIX OUT NOW | OLR Wikia | OLRchive (Now with the entire 1st season!) | OLR: Best Hits Volume 1 (highlights from our first 30 episodes) out now! | OLR: Best Hits Vol. 2
User avatar
DarkTetsuya
Website Staff
Website Staff
 
Posts: 1627
Joined: Sat Jan 31, 2004 4:00 pm

Postby WarriorBob » Fri Jan 11, 2008 12:49 pm

We all need to hurry up and Learn To Code (tm) so we can make these games we all want to see.
User avatar
WarriorBob
Supporter
Supporter
 
Posts: 130
Joined: Wed Aug 30, 2006 4:00 pm
Location: near Sacramento, CA

Postby letshavetea » Sat Jan 12, 2008 12:54 pm

I'd help, but I'm into the whole 3d modeling thing... no code from me. I could provide art if the project needed it, but.. that's all I'm good for :P

Oh, and Jason, was that supposed to be a negative thing or a positive one?.. I looked at a video of someone playing Crackin DJ and it didn't seem too bad. Although it didn't bring any new mechanics to the table, it utilized them differently than anything I've seen before.

Just like Portal... teleports have been around forever, just never utilized as the primary tool. (Other than Narbacular Drop... which... doesn't count...)
User avatar
letshavetea
Radio Junkie
Radio Junkie
 
Posts: 162
Joined: Mon Feb 07, 2005 4:00 pm

Postby DarkTetsuya » Sat Jan 12, 2008 1:18 pm

well if the game works anything like I think it does, I *might* be able to whip something up in The Games Factory... I'm even able to make .exe files, though you need a special config file to run em, I hear.
OLRmy since 6/23/2002!
OLRev 2nd MIX OUT NOW | OLR Wikia | OLRchive (Now with the entire 1st season!) | OLR: Best Hits Volume 1 (highlights from our first 30 episodes) out now! | OLR: Best Hits Vol. 2
User avatar
DarkTetsuya
Website Staff
Website Staff
 
Posts: 1627
Joined: Sat Jan 31, 2004 4:00 pm

Postby VxJasonxV » Sat Jan 12, 2008 9:54 pm

Crackin' DJ was really a true to form DJ simulator. And it was only sorta fun. It was overly simple because what you did was actually supposed to be a DJ. Scratching, crossfading, speed (bpm) matching, etc.

As opposed to IIDX which gives you some of the hardware, and a truck-load kick-you-in-the-face-and-drop-you-on-your-ass difficulty.

Crackin' DJ didn't bring anything to the table, because DJ'ing already exists.

It was mostly a negative thing.
User avatar
VxJasonxV
Website Staff
Website Staff
 
Posts: 1179
Joined: Mon Jan 26, 2004 4:00 pm
Location: Castle Rock, CO

Postby gs68 » Sat Jan 12, 2008 11:54 pm

Realism != fun

Imagine a version of Guitar Hero where you have to manage individual strings and more frets, Phoenix Wright with long drawn-out trials and no disruptive/loud behavior allowed, or Mario Kart with Gran Turismo-esque physics.
Image
gs68 / TsundeRay - The OLRmy's SF Bay Area representative!
User avatar
gs68
Radio Junkie
Radio Junkie
 
Posts: 246
Joined: Wed Jul 05, 2006 4:00 pm
Location: Santa Clara / San Jose, California

Postby VxJasonxV » Mon Jan 14, 2008 7:24 pm

My point exactly.

You play a game to play a game. If you want to do what the game is "simulating", chances are you won't much like the game, but you'll love the action.
User avatar
VxJasonxV
Website Staff
Website Staff
 
Posts: 1179
Joined: Mon Jan 26, 2004 4:00 pm
Location: Castle Rock, CO

Next

Return to Bemani Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron